Sunday, October 2, 2011

Major update

Since the release of TrainSimulator 2012, also known as RW3 I've started a update for my routes.

improvements for Koblitzer Bergland owners:
-track lods improved for better performance (works fine, although bug in RW isn't fixed yet)
-lofts are normalized (older Canvas plaforms) for lights. Some lofts wrong side was lightned.
-shader problems on buildings combinated with distance mountains and gloom effect.
-near trees improvement for better shadow effects.
-lights added
-and what I can find after that....

I will try to release my update via Aerosoft and/or Rail-sim.de
Expected within a month. (2-4 weeks maximum)

After that I will start to make a improved version of my freeware route Altenburg-Wildau for RW3.

Regards SAD

A picture node made for improvement of the platforms
Some of the faces are lightened at the wrong side.

The beauty of TSx engine in Koblitz HBF

Friday, August 12, 2011

Back to work..

Last weeks I spend in making scenario's for my last route, im Koblitzer Bergland.
I discovered, that is a hell of a job to make a working scenario. In the first place I don't like to cheat with AI traffic. A train form Koblizt to Wildau must actually drive that path, and not just start when the playertrain is in the neighbourhood. But it is almost impossible to achieve that without pulling your hairs out.
Trains blocking the path, priority problems...not my thing to spend time on. So back to work, making scenery for my new route..

You can download my scenario's and the Liebherr900 vehicle at Rail-sim.de

Greetz SAD
Picture: Animted Scenery object of the Liebherr crane, lifting some track along the abandoned railways of Hosvenn.

Monday, July 11, 2011

At last, the product has been boxed!
This week I will upload some extra screenshots of the most interesting scenes.
Also my route has been used as scenery for this new loco..http://www.youtube.com/watch?v=CXGUDXwa2HM&feature=player_embedded

Greetz SAD

Sunday, July 10, 2011

Vehicles

After making skies, environment I am learning to make cars and platform characters.
Maby some people think I have a lot of experience in making models,
but most models I made were made of simple cubes, lines and other basic shapes.
In this picture 4 cars. The car at the left is my first attemp to model a car.
After watching some vid's at youtube about moddeling cars, the right one is becoming better.
All these and upcoming cars are also seen on the roads with own sounds.
I a few weeks I will present the name and details of my new route.
Greetz SAD

Sunday, May 29, 2011

Environment done!

I am trying to work as systematicly as possible. Now I have finished the environmental part. A new sky for each season with 10 sorts of textures and adaptive weather patterns. Also replaced the sun and moon, and changed the azimuth angle. Now in winter, the sun stays low, and the shadows are long. With a lot of patience almost any atmosphere can be created in Railworks. Many layers of colors and lighting are giving a second render to the scene. Due of those layers, many times some surprising colors occur in the scnene, it is like a painting-pallet. In this shot a summer morning with some wispy clouds. Greetz SAD

Saturday, May 28, 2011

New Skies

Last weeks I have spend some time to re-discover the terrain texturing and skies. Now I have made a 100% custom terrain texture set with seasonal procedural flora and now I am handling the Sky bleuprints and new clouds. It is quite a different thing than making assets, with a lot of patience, like painting on a canvas.

SAD
Example of a sky, here the alpha channel wasn't ready yet. To make a good sky, first a made a tiled sky, and after that I started making the Alpha-layer.

Saturday, May 7, 2011

New Tracks

I am planning a new route..(with a train)
For this new route I want to make it as 'new' as possible. New ground textures and procedural flora, new tracks, and in the next day's I will try to make new skies and weather bins.
Here a short preview of the new tracks in close detailed view.

Regards SAD