Saturday, December 26, 2009


I worked today making mileposts and other signs. Al scenery and trackworks is done now.
Mileposts are easy to make when folowing the development documents at
The way to make it does not seem very logical, but it works fine. Maby it is also possible to make other things with this technique..
I have made one (modern)version, I will also make a stone version, well know on old german branch lines.

Regards SAD

Monday, December 21, 2009

Bahnhof Wildau

Finished trackwork! Here's the station of Wildau.
Only some scenery to do, acfter that signalling and speedsigns, mileposts and of course testing!
I also want to make some simple scenarios with the standard rolling stock.
back to work!

Regards SAD

Sunday, December 13, 2009

Weekend update 6

Only 1 km to go! Then I will reach my final destination. The route is then aprox. 35 km long.
After that I have to add some clutter at the stations, and the signalling. Still a lot to do..

Regards SAD.

Sunday, November 22, 2009

Weekend update 5

Today I reached the village of Marienbaum. Only two stops to go..

Tuesday, November 10, 2009

Small News

It was a bit quitet around this blog for a while..but I was forced to stop my work; My PC broke down, so I had to reinstall all programs on my new PC with Windows 7. Now I have a new video-card, so my fps exploded from a poor 14 fps to 180 fps! Everthing is 'back on track' now, so the work continues.

Here some screenshots of Marienwald, a small village with a monastary and brewery! Always a good combination.
Have a nice week, regards

Friday, October 23, 2009


Every day when I go to work I pass a abandoned railroad. Years ago I became fascinated by this phenomenon. In my route you can find a lot of scene's with this theme.
Of course it, you can't run a train on it..but is railworks only for trainlovers? Every (boy)fantasy can find a way in this virtual world.
many german abandoned railways can see here:

Picture: A few kilometers out of St.Rudolf with a partly 'beeched' branch line.

Regards SAD

Thursday, October 22, 2009


This week my computer broke down.. fortunately without data loss.
The power-supply is replaced temporarily until my new PC is ready.
After making a back up I can give some specifications of my route(today).

- main line: 30/35 km long with overhead wires, 10 stations, small industrial brach lines.
- 507 custom GeoPcDx files. (3d models)
- 97 Lofts (roads, tracks, treelines etc..)
- totaly 643 assets(bin-files)
- 423 MB of data.
- The route runs smoothly on a Pentium 4 3.0 GHz, Geforce 7300GT 512MB, 2GB DDR3.

Still to do:
-signals(german HP) -100%
-scenario's -100%
-some scenery - 5%
-filling the landscape with it! - 30%
-trackwork - 10%
-cleaning/updating folder structure.

So, still a lot to do.

Regards SAD
(picture: the station of St.Rudolf in the evening)

Saturday, October 17, 2009

Bright night

A screenshot of a bright cold night in Marienwald. The barock church is a new asset, nice in German and Swiss mountain environment. Next week autumn holiday, so many things to do!

Regards SAD

Monday, October 12, 2009


Although my route is based on local passenger service, there are some freight locations.
Here's a 294 on it's way on a small branch line to St.Rudolf.
Have a nice (work)week!

Regards SAD

Sunday, October 11, 2009

Weekend update 4

This weekend I reached the end of my route.. Almost all trackwork is done now.
After finishing this I will publish a map of the route.
Here some pictures of the city of Koblitz.

Regards SAD

Sunday, October 4, 2009

Weekend update 3

Some pictures...
picture 1; screenshot ot of my route with new levelcrossing.
picture 2;the village of St.Rudolf (still without catenary)
picture 3;scene made out of lofts and some new grass train can run on it.
Have a nice week,
Regards SAD

Sunday, September 27, 2009

Weekend Update 2

Misty morning at St.Rudolf (still without catenary)

Screenshot after camera-bug...

Waiting...for the train?

Regards SAD

Sunday, September 20, 2009

Weekend update

This weekend I worked in the world editor for my route,
Here you see some in-route screenshots and some new foliage. I am half way the route.
Still a lot of work, but I almost stopped making scenery now, so it should get on..

regards SAD

Sunday, September 13, 2009

Apple Pie

Used my spare time to finish my apple tree. Here are the in-game results. These shots are from my route. Back to real world..back to work, have a nice week.
I used this tree to make a mid-distance group of apple trees to safe the fps.
Therefore I made a single box with tex shader, and used it as a child for my apple tree.
I placed the box behind the appletree and pressed printscreen. After that I used the 'select by color' tool of PSP to cut out the background. Here's a example of the results:

Regards SAD

Apple Tree

This evening I've tried to make a apple Tree for near view.
It's is made using 3 shaders. The texdiff shader for the 3D trunk, and both flora shaders for the leaves and twigs.
It's a lot of work, but I am satisfied with the result unto now. This images show this proces. When finished this tree will have blossom on spring and apples in summer! mmm...

Regards SAD

Saturday, September 12, 2009

Small 'Route Video'

I've added a video of my route with some new animated objects. All objects except the church bell I used the 'scrolling uv' option in Max. Also the helicopter uses this option, so i could make a traffic bleuprint, so it can flying through the sky with rotation rotars.

Regards SAD


Today I present a few pictures of my Foliage pack.
It is included in my route and will contain around 70 assets, most weeds and small plants.
Now I have 62 assets, but some of them haven't got the quality I want.
Now I have reached the country side of my route, I am making some assets for farming.
Corn, apple trees, strawberryfields etc...
The facing foliage shader is a very simple but good solution for making beautifull foliage.
Look at the Derek Siddle blog for more nice examples.
On the images here you also see some examples of the custom procedural foliage and tree lofts in my route.

Regards SAD

Sunday, September 6, 2009


Some routebuilders used my de-local tracks. For this route I made 2 new track types. A set of tracks with wooded sleepers and a set of concrete sleepers.
Both sets will have own switches with animated manual and automatic levers.

The sets supports the 'blend' option of the editor. Especially nice the make the end of the track rusty. Both sets will have a own ground gravel-texture supplied in the environment section of my route. Also tunneltracks are included. Sounds are unfortunately the Kuju ones, I don't have the skills yet to make my own custom tracksound yet.

Regards SAD.