Hi Folks,
Look at my new video of some new scenery assets out of my new route...
In this small movie a sneakpreview of my new route's scenery. The route will be loaded with new scenery, of course in full detail. Special in this route will be various kinds of animated scenery. In this movie a jet fighter (still asset and 3 animted versions) Total memory space 1 mb, althoug these are killing engines they aren't frame rate killers.
If I have more news about releasing etc...I won't keep you waiting!
Monday, March 26, 2012
Tuesday, November 15, 2011
after work..
Every day I go to work, like milions of others.
After work I spend a few hours a day on this hobby..while listening to music.
The fun about this hobby, you can always do anything. Building on a route, making small assets..
This week I am trying to make trees which looks nice with the Tsx machine.
It is another technique, takes a little more polygons, but for near trees it results in nice shadows falling into the cab.
Siegfried.
After work I spend a few hours a day on this hobby..while listening to music.
The fun about this hobby, you can always do anything. Building on a route, making small assets..
This week I am trying to make trees which looks nice with the Tsx machine.
It is another technique, takes a little more polygons, but for near trees it results in nice shadows falling into the cab.
Siegfried.
Sunday, November 13, 2011
New route screenshot
First screenshot out of the new route for RW3.
At the moment I am working on new trees. I am not satisfied yet, but it's a start to make nice trees which also cast shadows. It would also be nice when facing polygons would also react to the lightning. Now the always the diffuse color is like it is toward the sun, causing to light grass and trees when it's late afternoon or early morning. In this route I will try to minimize this by using less facing objects.
I still have to resolve the problem with this kind of trees, they are to sharp and edgy than the facing ones.
SAD
Monday, November 7, 2011
Saturday, October 22, 2011
Movie about the new version of Im Köblitzer Bergland for Railworks 3 / TS2012
Soon for download at Aerosoft webshop.
update is free for route-owners.
Soon a update for the Altenburg-Wildau route will be released by Rail-sim.de.
Soon for download at Aerosoft webshop.
update is free for route-owners.
Soon a update for the Altenburg-Wildau route will be released by Rail-sim.de.
Sunday, October 2, 2011
Major update
Since the release of TrainSimulator 2012, also known as RW3 I've started a update for my routes.
improvements for Koblitzer Bergland owners:
-track lods improved for better performance (works fine, although bug in RW isn't fixed yet)
-lofts are normalized (older Canvas plaforms) for lights. Some lofts wrong side was lightned.
-shader problems on buildings combinated with distance mountains and gloom effect.
-near trees improvement for better shadow effects.
-lights added
-and what I can find after that....
I will try to release my update via Aerosoft and/or Rail-sim.de
Expected within a month. (2-4 weeks maximum)
After that I will start to make a improved version of my freeware route Altenburg-Wildau for RW3.
Regards SAD
improvements for Koblitzer Bergland owners:
-track lods improved for better performance (works fine, although bug in RW isn't fixed yet)
-lofts are normalized (older Canvas plaforms) for lights. Some lofts wrong side was lightned.
-shader problems on buildings combinated with distance mountains and gloom effect.
-near trees improvement for better shadow effects.
-lights added
-and what I can find after that....
I will try to release my update via Aerosoft and/or Rail-sim.de
Expected within a month. (2-4 weeks maximum)
After that I will start to make a improved version of my freeware route Altenburg-Wildau for RW3.
Regards SAD
A picture node made for improvement of the platforms
Some of the faces are lightened at the wrong side.
Some of the faces are lightened at the wrong side.
The beauty of TSx engine in Koblitz HBF
Friday, August 12, 2011
Back to work..
Last weeks I spend in making scenario's for my last route, im Koblitzer Bergland.
I discovered, that is a hell of a job to make a working scenario. In the first place I don't like to cheat with AI traffic. A train form Koblizt to Wildau must actually drive that path, and not just start when the playertrain is in the neighbourhood. But it is almost impossible to achieve that without pulling your hairs out.
Trains blocking the path, priority problems...not my thing to spend time on. So back to work, making scenery for my new route..
You can download my scenario's and the Liebherr900 vehicle at Rail-sim.de
Greetz SAD
I discovered, that is a hell of a job to make a working scenario. In the first place I don't like to cheat with AI traffic. A train form Koblizt to Wildau must actually drive that path, and not just start when the playertrain is in the neighbourhood. But it is almost impossible to achieve that without pulling your hairs out.
Trains blocking the path, priority problems...not my thing to spend time on. So back to work, making scenery for my new route..
You can download my scenario's and the Liebherr900 vehicle at Rail-sim.de
Greetz SAD
Picture: Animted Scenery object of the Liebherr crane, lifting some track along the abandoned railways of Hosvenn.
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